The proofs of Jungle Ascent are in! Phil posted some pics of his proofs over on the kickstarter page, but I thought I'd add some pics myself! The printing turned out AMAZING. It went way past my expectations! The cards feel great, the colors are super vibrant, the box and board are nice and glossy... It looks so good! This is really the fulfillment of a life goal for me! I can't wait to see it on the shelves!
They are printing all pre-ordered copies right now, so they should be shipping in the not too distant future. I don't really have any say in that, so, I hope it's soon!
I've posted a story about how I created Jungle Ascent on boardgamegeek.com. I started this game when I was in middle school, forgot about, worked on it more during high school, forgot about it again, and finally brought it to completion after graduating college. It's been a loooooong process, and I'm really proud of the result. Check it out!
Click this sweet ad to see the preview video and more game info! The game will only be published if we hit a minimum number of orders... But it looks like we're already off to a good start! Wish me luck!
I am about to accomplish one of my life goals! Jungle Ascent, my new board game, is being published by 5th Street Games, and it should be up for pre-order this fall! Help me out by clicking here: Jungle Ascent image gallery
Choose an image and click on the thumbs up!
Right now, I'm feverishly trying to finish all the artwork in between my regular job, family reunions, and trying to maintain my sanity. Wish me luck! It's been a long, long, difficult project. Sarah, THANK YOU for all your help and support! You have been the number one biggest help (playtesting, prototyping, videoing, endless awesomeness)! I also need to thank my friends and family who have given me encouragement, playtesting, criticism, and enthusiasm. I'll try to get a better thank you list together shortly! Also, a special thanks goes to the Board Game Designers Guild of Utah, who have been absolutely indispensable in making Jungle Ascent polished, balanced, and fun. Thanks, everyone!
I did these illustrations for Eagle Games' "The Road to Canterbury". The designer, Alf Seegert, asked me to do them, and the tone of the game is so awesome I couldn't resist! Check it out! The game currently has a few days left on Kickstarter.
I did this value study from a pic that looks like it's from a high school yearbook from the 50's. Of course, this would have been the principal or something... Thanks to Todd Harris for the sweet brush!
I attempted to polish up the image two posts down, and had some success, but it just wasn't dynamic enough. I decided to redo the image entirely, and I like this one a lot more! It hits the personality, righteous rage, and god-like indignation I wanted. Thanks to Sam Nielsen again for critiques.
Well, this started out as a coloring book page I was painting for the Avalanche blog, and one thing led to another... Anyway, something about the image just said "Drink Coke!" I attempted to rip off the color and style of some old illustrators- I specifically tried to imitate Gil Elvgren's colors. I'm sure he'd be overjoyed.
Corel Painter. Based on an image by Paul Bonner. These are the results of me trying to learn to paint. I copied these to learn how. Also, I have to thank Ryan Wood for showing me some great techniques in Painter! Sam, I wish I'd have listened sooner. This image was MUCH faster than images I painted in Photoshop. Oil on board. Based on an image by Burt Silverman. Obviously, Burt did it much better, but I learned a ton about color. I did this one while I was taking Bob Barrett's head painting class at BYU.
Brian Kohrman currently works as a 3D FX artist for Disney Interactive Studios, and graduated from Brigham Young University in 2009 with a BA in Animation. Previous experience includes an art internship with Sony Online Entertainment, educational game design and programming for BYU Independent Study, 3d character animation for Andy's Airplanes, and commercial animation for Cartoon Solutions.